3D Character Model + Rig + Animations for Unity (Kids' Game)
Budget / Salary₹1,500–12,500
TypeFreelance project
LocationRemote
Posted1 hour ago
I am building a 3D children's game and need a 3D artist to turn my 2D character (front, side and back PNGs) into a game-ready Unity model.
Scope:
Exact 3D model from references, every part separate and named (hat, ears, eyes, cape, staff)
Rigging and weight painting, auto-mapped to Unity Humanoid
Facial blendshapes (10): happy, laugh, sad, angry, surprised, scared, confused, sleepy, wink, blink
Animations: idle, walk, run, jump, wave, talk
Delivery: FBX, GLB and Unity URP package, plus a 1-minute Unity video showing animations and expressions
Requirements: Stylised/cartoon character experience, Unity rigging and animation, relevant portfolio.
Budget: ₹1000–1,500 for this first character. More characters to follow, so good work leads to ongoing paid projects.
To apply: Share your portfolio, delivery time and software used. Full brief goes to shortlisted freelancers.
I’m looking for someone who has already shipped stylised or cartoon characters, understands weight painting for smooth deformations, and can keep topology friendly for mobile. Please send a link to relevant portfolio pieces, let me know the software you’ll use (Maya, Blender, etc.) and your expected turnaround time. Solid work on this first character will lead to additional characters waiting in the pipeline.
Scope:
Exact 3D model from references, every part separate and named (hat, ears, eyes, cape, staff)
Rigging and weight painting, auto-mapped to Unity Humanoid
Facial blendshapes (10): happy, laugh, sad, angry, surprised, scared, confused, sleepy, wink, blink
Animations: idle, walk, run, jump, wave, talk
Delivery: FBX, GLB and Unity URP package, plus a 1-minute Unity video showing animations and expressions
Requirements: Stylised/cartoon character experience, Unity rigging and animation, relevant portfolio.
Budget: ₹1000–1,500 for this first character. More characters to follow, so good work leads to ongoing paid projects.
To apply: Share your portfolio, delivery time and software used. Full brief goes to shortlisted freelancers.
I’m looking for someone who has already shipped stylised or cartoon characters, understands weight painting for smooth deformations, and can keep topology friendly for mobile. Please send a link to relevant portfolio pieces, let me know the software you’ll use (Maya, Blender, etc.) and your expected turnaround time. Solid work on this first character will lead to additional characters waiting in the pipeline.
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