3D Artist XR & Unity (Freelance possible)

EngiFlex · via Himalayas ·

TypeFull-time job
LocationBelgium
Posted2 hours ago
📋 Tasks and responsibilities
Voor een innovatieve XR- en robotica-omgeving in de veiligheidssector zoeken we een 3D Modeller die meebouwt aan XR-simulatoren voor opleiding en voorbereiding op uiteenlopende scenario’s.
In deze rol lever je een belangrijke bijdrage aan het uitwerken van realistische, performante en kwalitatieve 3D-assets voor trainingssimulaties. Je expertise in Blender en je kennis van 3D modelling, texturing en optimalisatie zijn essentieel om geloofwaardige XR-omgevingen tot stand te brengen.

3D Modelling: Create high-quality, detailed 3D models of characters, vehicles, props, weapons, and environments in Blender for use in XR training simulators.

Texturing & Materials: Develop realistic textures and materials using PBR workflows to enhance the visual fidelity and immersion of XR simulations.

Optimization: Optimize models, topology, and texture sizes (LODs, poly counts, UV layouts) to ensure smooth performance across different XR platforms.

Asset Integration: Prepare, export, and integrate Blender assets into Unity, ensuring correct scale, pivot points, materials, and naming conventions.

Environment Art: Build immersive environments, buildings, and props that accurately reflect real-world locations and operational scenarios.

Prototyping: Rapidly prototype and iterate on 3D assets and environments to refine the training experience.

Documentation: Maintain clear and up-to-date documentation of asset pipelines, naming conventions, and processes to support knowledge sharing within the team.

Collaboration: Work closely with developers, designers, artists, project stakeholders and end users in a multidisciplinary setting.

Adaptation: Stay up to date with industry trends, tools and techniques in 3D art and XR, and apply them to improve asset quality and pipeline efficiency.

📝 Your profile

Bachelor’s degree in 3D Art, Game Design, Animation, or a related field.

Or several years of proven industry experience when no bachelor’s degree is held, supported by a strong portfolio.

Strong proficiency in Blender, including modelling, sculpting, UV unwrapping, texturing, and material creation.

Demonstrated experience creating 3D assets and/or environments for games, XR simulators, training or simulation use cases.

Solid understanding of PBR texturing workflows and tools such as Substance Painter or Substance Designer.

Experience optimizing assets for real-time rendering on XR platforms such as VR, AR and MR.

Experience exporting and integrating assets into a game engine, preferably Unity.

Excellent eye for detail, proportion and realism.

Strong communication skills and the ability to collaborate effectively in cross-functional teams and with operational end users.

Proficiency in Dutch, French and/or English.

Pluspunten

Eerdere ervaring met politiediensten, Defensie of andere veiligheidsdiensten.

Ervaring met 3D-scanning en digitale reconstructie, zoals LiDAR en fotogrammetrie.

Ervaring in operationele trainingsomgevingen.

Ervaring met 3D scans en het optimaliseren ervan is een plus.

💼 Offer
You will be part of a growing Belgian SME where initiative and personal development are encouraged. We will provide you with an enjoyable work environment with fun colleagues. We will work out a career plan with you, with attention and a budget for extra education/certification. You can count on an attractive salary, supplemented with extra-legal benefits, including a company car.
(Freelance is also possible)
Originally posted on Himalayas
3d-artist 3d-modeler xr-artist unity-developer environment-artist mid-level-unity-developer-(vr-ar) unity-vfx-artist mid-level-unity-vr-developer 3d-game-artist 3d-asset-artist
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