2D Game Polish & Bug Fix

via Freelancer ·

Budget / Salary€30–250
TypeFreelance project
LocationRemote
Posted2 hours ago
I’ve got a finished-but-rough 2D game that needs a final round of polish before I can push it to players. The most urgent items are squashing the lingering bugs and smoothing out gameplay balance so difficulty ramps feel fair and the core loop remains engaging from start to finish.

Here’s what I need from you:
• Track down and eliminate all visible bugs or glitches that still slip through my current test build.
• Review core mechanics, enemy stats, and level flow to make targeted tweaks that bring everything into balance without stripping away the challenge.
• Deliver a clean, playable build along with concise release notes outlining every change you made, so I can verify fixes quickly and keep version control tidy.

The codebase is well-organised and documented. If you work in Unity, Godot, or another mainstream 2D framework that’s perfect—just let me know what you’re most comfortable with. I’m flexible on tooling as long as the end result is a stable build ready for wider QA.

If you spot an area where adding a small quality-of-life feature or retiring an outdated element will noticeably improve the experience, flag it—there’s room in the scope for sensible adjustments so long as the primary focus remains on stability and balance.

Send over a brief note on your debugging process, any similar 2D titles you’ve tuned, and an estimated turnaround. I’m ready to hand off the repo and jump on a quick call so you can dive straight in.
game design unity 3d debugging game development game testing 2d game art unity game programming game optimization
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