2d character parts seperation for rigging

via Freelancer ·

Budget / Salary$30–250
TypeFreelance project
LocationRemote
Posted2 hours ago
2D Character Artist / Rigger Needed – Existing Character Design

I’m looking for someone who can take my existing 2D character design and prepare it for rigging and animation.

The character is already designed — I do not need a new character design. The main task is to properly separate and prepare the character into individual, riggable parts.

The artwork should be carefully divided into suitable layers/parts, including:

* Head
* Hair
* Eyes
* Eyebrows
* Mouth / lips
* Body / torso
* Upper and lower arms
* Hands
* Upper and lower legs
* Feet
* Clothing and other relevant parts

The eyes, eyebrows and mouth should be separated appropriately so they can be animated independently later.

Where necessary, hidden areas should be properly completed/extended so that the body parts can move naturally without revealing gaps or missing artwork.

The final result should be clean and suitable for 2D skeletal rigging and animation in Unity (e.g. Spine or a similar workflow).

The most important thing is to preserve the original character’s design, proportions and style. I want the character to look exactly like the original artwork, just properly prepared for rigging.

I can provide the original character artwork and additional references showing the type of movement/rigging I need.

Please send examples of your previous 2D character separation, rigging or Spine work, along with your price and estimated delivery
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