2 - Stylized Low-Poly Human and Rig

via Freelancer ·

Budget / Salary$10–30
TypeFreelance project
LocationRemote
Posted1 hour ago
I need a single human character modeled in a stylized, low-poly aesthetic and delivered fully rigged for real-time use in a video game. The mesh must be light enough to run smoothly on mid-range hardware yet detailed enough to read clearly at close camera distances. Clean topology, well-placed edge loops for deformation, and a game-ready skeleton with weight painting are essential.

Textures should follow a hand-painted look that matches the stylized approach. Please include albedo, normal, and roughness maps in 2048×2048 resolution; feel free to suggest additional maps if they will noticeably improve in-game appearance without bloating memory.

I will integrate the asset in Unity, so an FBX export with a T-pose, plus the working file (Blender or Maya) is required. Keep naming conventions organized and layers tidy so I can tweak materials or LODs later.

Acceptance criteria
• Final .fbx imports into Unity with no errors
• Rig controls deform naturally on arms, legs, spine, hands, and neck
• Total triangle count stays under 12 k
• Textures display without visible seams or stretching
• All files, including textures and source scene, are delivered in a clearly structured folder

If needed, I can provide reference sketches and a color palette once we start. Let me know your preferred software and any questions about style or proportions so we can lock those in before modeling begins.
3d rendering maya 3ds max 3d modelling 3d animation 3d design blender 3d rigging unity 3d game art
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