2 - Stylized Low-Poly Human and Rig
Budget / Salary$10–30
TypeFreelance project
LocationRemote
Posted1 hour ago
I need a single human character modeled in a stylized, low-poly aesthetic and delivered fully rigged for real-time use in a video game. The mesh must be light enough to run smoothly on mid-range hardware yet detailed enough to read clearly at close camera distances. Clean topology, well-placed edge loops for deformation, and a game-ready skeleton with weight painting are essential.
Textures should follow a hand-painted look that matches the stylized approach. Please include albedo, normal, and roughness maps in 2048×2048 resolution; feel free to suggest additional maps if they will noticeably improve in-game appearance without bloating memory.
I will integrate the asset in Unity, so an FBX export with a T-pose, plus the working file (Blender or Maya) is required. Keep naming conventions organized and layers tidy so I can tweak materials or LODs later.
Acceptance criteria
• Final .fbx imports into Unity with no errors
• Rig controls deform naturally on arms, legs, spine, hands, and neck
• Total triangle count stays under 12 k
• Textures display without visible seams or stretching
• All files, including textures and source scene, are delivered in a clearly structured folder
If needed, I can provide reference sketches and a color palette once we start. Let me know your preferred software and any questions about style or proportions so we can lock those in before modeling begins.
Textures should follow a hand-painted look that matches the stylized approach. Please include albedo, normal, and roughness maps in 2048×2048 resolution; feel free to suggest additional maps if they will noticeably improve in-game appearance without bloating memory.
I will integrate the asset in Unity, so an FBX export with a T-pose, plus the working file (Blender or Maya) is required. Keep naming conventions organized and layers tidy so I can tweak materials or LODs later.
Acceptance criteria
• Final .fbx imports into Unity with no errors
• Rig controls deform naturally on arms, legs, spine, hands, and neck
• Total triangle count stays under 12 k
• Textures display without visible seams or stretching
• All files, including textures and source scene, are delivered in a clearly structured folder
If needed, I can provide reference sketches and a color palette once we start. Let me know your preferred software and any questions about style or proportions so we can lock those in before modeling begins.
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